Below we conclude by outlining some promising future investigations which follow from work detailed in this dissertation.
As discussed in Section 2.5.2, the nature of the ionospheric disturbances causing early/fast VLF phase and amplitude changes following cloud-to-ground lightning is still under debate. Our suggestion that modeled ionization changes in observed sprite halos may produce such VLF perturbations with characteristics similar to recorded events can easily be addressed more quantitatively using available models of VLF scattering [Poulsen et al., 1993].
Recent high-speed video observation of sprite filamentary development [Stanley et al., 1999] suggests that the apparent continuous filaments often visible in 17 ms video fields may in fact be due to temporal integration of short propagating streamer heads.
Photometers bore-sighted on a video system will accurately record the
duration of optical emission of a new streamer channel, but not
necessarily resolve whether it glows only during development or
persists after the initial breakdown. Recent telescopic video
observations [Gerken et al., 1998; Gerken et al., 2000] reveal a number of poorly
understood features such as ``beads'', rebrightening regions, and
sharply truncated columns in high spatial resolution. An obvious
strategy for simultaneously resolving time and spatial scales
comparable to those of the development of some of these phenomena
[Stanley et al., 1999] is to combine the proven telescopic and high
speed techniques. For instance, a high speed camera operated at 4000
frames per second with a 0.7 vertical field-of-view can
resolve streamer propagation with velocities between
m/s
and
m/s at a range of 500 km. Cameras with variable
exposure times shorter than the frame rate are also available now,
allowing for ``strobe'' imagery of streamer propagation and sprite
development. High resolution imaging studies may also be applied to
negative sprites in order to compare their fine
structure to that of positive sprites.
Since the Fly's Eye's design in 1995, new technology has become
available which is perfectly suited to the construction of a
photometric array without multiple optics and separately
sighted photometers. These multi-anode
photomultipliers are available as linear arrays and square arrays of
up to 16 or 64 elements. With a single set of optics and a
multi-anode photomultiplier, crude imagery could be obtained
continuously at rates up to 10 s
.
Vertical arrays of this design have been operated since 1996
[Fukunishi et al., 1996a; Fukunishi et al., 1998].
A pair of vertical arrays with fields-of-view of
4
0.5
and two optical filters similar to
the red and blue filters used on the Fly's Eye would be well suited to
studies of bright sprites exhibiting an exponential optical
relaxation. A narrow vertical field-of-view is crucial in
constraining the elevation angle used to account for the effects of
atmospheric scattering, and in constraining the source altitude for
determination of the electric field associated with a measured
relaxation time constant. The combination of these techniques could
prove complimentary for remotely sensing sprite electric fields and
could serve as a powerful probe of the energetics of sprites at high
time resolution. Sprite halos could also be resolved and their
relationship to any initial pulse in blue emissions could be
investigated.
In addition it may be interesting to deploy such a system, possibly oriented as a horizontal rather than vertical array, in a study of storms which have not necessarily been selected as sprite-producing candidates. This effort could help to assess the prevalence of (negative) sprite halos (as well as elves) on a global scale.